THE PURGERS.
There is 60 minutes until the annual purge begins, and you’ve been kidnapped by a gang of eccentric young dropouts. These ne’er-do-wells want to give you a sporting chance, so they have invented a series of puzzles to test your smarts and wit.
If you can beat them at their own game before the purge starts and escape the school room -turned- jail they have trapped you in, then you just might make it home safely.
The good news: you overhear one of the would-be purgers talk of a mole in their unit that has been helping their captives…
The bad news: if you don’t escape before the purge begins, your captors will exercise their right to purge… on you!
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